English, Maths and Computer Science GCSE grade B or above
AS Level: Paper 1 (50% Exam - 1 hr 15mins - 70 marks) - Computer Principles (Characteristics of contemporary processors; Software and software development; Programming, Exchanging data; Data types, structures and algorithms; Legal and ethical issues). Paper 2 (50% Exam - 1 hr 15mins - 70 marks) Algorithms and problem solving (The principles of computational thinking; Problem solving and programming; and Algorithms).
A2 Level: 80% Examination (Paper 1 - 2hr 30 mins - 140 marks; paper 2 - 2hr 30 mins - 140 marks), 20% Project - 70 marks. A2 builds on topics taught in AS with additional sub-topics such as Object Orientated Programming. The Project is an independent task that involves the creation of a coded solution to a give problem that student will need to find with a focused client.
Exam structure: Traditionally marked and structured question paper.
Mix of question types:
Assessment by way of using mini-tests every fortnight and end of term PPE in exam situations. PLC are updated and Smith Proforma used to identify areas of weakness.
Textbook: PG ONLINE - OCR AS and A Level Computer Science
Online websites: www.Teach-ICT.com, craigndave.org and programming www.w3c-schools.com
Revision Guides: ZigZag Revision Guide available in school network
Laptop with Python installed
|AS Paper 1 (H046/1)||Computing principles||1 h 15 min||Mon 4 June am|
|AS Paper 2 (H046/2)||Algorithms and problem solving||1 h 15 min||Fri 8 June am|
|A2 Paper 1 (H446/1)||Computer systems||2 h 30 min||Mon 11 June am|
|A2 Paper 2 (H446/2)||Algorithms and programming||2 h 30 min||Fri 15 June am|
Every Thursdays after school in room 1
University Course: Computer Science; Computer Games Programming; Computer Security; Information Systems; Information Technology; Software Engineering; and many more.
Careers: System administrator; Technical Product Manager; software Engineer; Data Analyst; IT Support engineer; Database Administrator; Games Designer.